AI Insights · Timothy · April 2022
Top 5 Cartoon Fantasy Games in Middle East Q1 2022
Discover how the top 5 cartoon fantasy games performed in the Middle East during Q1 2022, with insights on downloads, revenue, and active users.
In Q1 2022, the Middle East saw notable performances from the top 5 cartoon fantasy games on a unified platform, combining data from both iOS and Android. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active user trends for each game.
Candy Crush Saga by King experienced a fluctuating revenue trend, peaking at around $191K in mid-January and ending the quarter at approximately $180K. Weekly downloads varied, reaching a high of 65K in the week of January 10 and settling at 49K by the end of March. Active users showed a slight decline from 1.08M at the start of the quarter to 1.05M by the end.
Match Masters - PvP Match 3 from Candivore LTD saw a steady decrease in revenue, starting at $136K in late December and dropping to around $83K by the end of March. Downloads fluctuated, with a peak of 12K in late December and a low of 6.4K in late March. Active users showed a decreasing trend, from 311K at the beginning of the quarter to 286K by the end.
Toon Blast by Peak Games had a mixed performance. Weekly revenue peaked at $69.8K in early January but fell to approximately $43.8K by the end of March. Downloads were highest in the week of March 7 at 7.2K and ended the quarter at 6.5K. Active users remained relatively stable, starting at 30K and ending at around 31K.
Zooba: Zoo Battle Royale Games from Wildlife Studios saw a significant rise in revenue, peaking at $67.8K in late February and concluding the quarter at approximately $63.3K. Downloads reached a high of 44K in late February but dropped to 25K by the end of March. Active users showed a consistent trend, starting at 297K and ending at 302K.
Toy Blast, also by Peak Games, maintained a steady revenue stream, peaking at $40.9K in late February and ending the quarter at around $34.5K. Downloads saw fluctuations, with a high of 6K in late February and a low of 2.4K in late March. Active users showed a decline from 156K at the start of the quarter to 124K by the end.
For more detailed insights and data, visit Sensor Tower.